Music & sound design                             

rythm reboot ost

Composition, production & mixing - This album was created for the two-week Rhythm Jam, and to this day, I consider it my best album so far. The challenge I was given was to compose a soundtrack that sounded as if it had been created by the guys from Daft Punk.

If you're wired like me, the pressure of this assignment was pretty intense. However, I did my best to observe the distinctive sound of Daft Punk and put my own spin on it. While I would never claim to have created music that perfectly matches Daft Punk's style, my clients were very pleased with the result.

Agent 422: SU, Music & Sound design

Composing, Production, Sound design, Mixing & Implantation - For the project Agent 422: Somnium Unmasked, I created much of the music and all of the sound design. For the music, I focused on a strong emphasis on bass guitar and drums, while using the human choir to highlight the dystopian elements and sense of hopelessness in the game.

Regarding sound design, I am particularly proud of the sound of the player's gun. I wanted to convey the feeling of a futuristic weapon that does more than just fire a bullet, yet still retains a heavy, mechanical feel. To achieve this, I combined the sounds of ringing metal with digital UI noises to create a unique gun sound for agent 422.

TbABts, music and sound design

Sound design, Mixing & Implementation - For The Bits and Blow Targeting Show, I aimed to create an in-your-face, adaptive, and fully modular soundtrack system. I’m quite pleased with how it turned out, and in this video, I go into detail explaining how the system works.

Agent 422 theme

Composition, Production, Mixing & Implementation - The Agent 422 Theme was composed for my game Agent 422: Spyloop. I wanted to create a soundtrack that reminded me of the PEGI 13 spy movies I loved watching as a child. By combining prominent bass guitar and drums with brass and strings, I aimed to blend a sense of seriousness and darkness with a playful energy, capturing the feel I was hoping for.

Mute OST & Sound design

Composition, Production, Sound Design, Mixing & implementation - This game was developed as part of a school seminar on Interactive Narrative Design, led by Christian Roth.


Although it is an older project created at a time when I had less experience with adaptive audio systems, I still find it worth showcasing here. The audio system may be simple, but it effectively supports the theme of the game.

The central theme of the game is social anxiety, which inspired me to create a dark, moody soundscape. The audio design emphasizes the feelings of fear and sensory overload, which play a key role in the player’s experience.

Additionally, I used this video as an opportunity to highlight to my teachers and fellow students the critical importance of sound in video games. This video served as a compelling demonstration of how impactful audio can elevate a game's narrative and emotional resonance.

#teamseas

Composition, production & mixing - This piece initially started as a simple attempt to ride the wave of attention surrounding the #TEAMSEAS movement. However, as the project developed, I decided to adopt a style commonly found in LO-FI music. Specifically, I used a powerful speech as the guiding element for the composition.

Given the environmental theme of #TeamSeas, I chose Barack Obama's speech at the 2015 Paris Climate Summit as the foundation. The speech's message resonated deeply and helped shape the direction and mood of the piece.

What began as a lighthearted pursuit of trending topics turned into a project I am genuinely proud of, both musically and conceptually.

Rainy Days

Composition, production & mixing - The creation of this piece began on a day when I was at my grandmother’s house, gazing out the window. She has a beautiful garden filled with an array of plants, and it was raining.

I watched the droplets form small streams as they trickled down the leaves, and noticed tiny insects seeking shelter from the comparatively large drops falling around them. This scene sparked a memory of classic games from my childhood, where you play as a character shrunken to a tiny size (think Toy Story 2, A Bug's Life, and similar titles).

Inspired by this nostalgic moment, I decided to compose a piece reminiscent of the style of Eric Chevalier. The result is a musical interpretation of that rainy day.